Delta Quadrant: Horizons

This list of questions and answers will allow you to get into the online space strategy Delta Quadrant: Horizons. This list is based on questions asked in the forum. It will be updated as new questions coming from the players. Of course, we recommend that you familiarize yourself with the Guide for Delta Quadrant: Horizons, where you can learn a lot more.
Empire Development
Q: What can I build?
A: From the "Colonies" page you can assign buildings for your colonies to construct, from farms to the orbital battle stations. For a better understanding of the game, we strongly recommend that you go through a training mission – its job to help you gain experience and earn a certain amount of play money.
Q: My empire is in the red, I have no money! What should I do?
A: Your empire profits from the sale of surplus food and surplus industrial production. Try one or several solutions:
  • Hire a good governor, who has a bonus to food production and industry. It will increase production, which may cover the cost of maintaining the empire through the sale of surpluses.
  • Move some workers to farming - extra food production will be sold and more money brought in.
  • Cancel construction of buildings and / or ships, so that some or all colonies are idle. All production on idle colonies will be turned into revenue.
  • Sell your ships if you have too many – even drones cost 3 maintenance per turn.
  • Develop farming technology and buildings from the Agriculture section of the tech tree.
Q: My planets do not have enough food. What should I do?
A: Carefully review all of your colonies and move enough of the population to agriculture - let the rest stay as workers or farmers. It is logical to reassign people only where there is a shortage of food and agriculture. Develop farming technology and buildings from the Agriculture section of the tech tree.
Try to reduce pollution - this can be done by constructing appropriate facilities (e.g., the Pollution Processor, with appropriate technologies), or removing people from production.
Q: What is pollution and what does it affect?
A: Pollution is a byproduct of production. It reduces food production and the production itself. 4 points of production will create 1 point of Pollution. 2 points of Pollution reduce food production by 1. 4 points Pollution reduces industrial production by 1.
Q: What happens when my Protection period ends?
A: Then you can attack other players and be attacked. One good tip for not being immediately overrun is to build missile bases on all your planets before your protection period ends.
Q: Why should I research new technologies? How do I research?
A: You need to research new technologies in order to advance. All high-tech buildings and ships must first be thoroughly researched, and only after that will they become available for construction. You can discover new technology using research points Research points. The number of research points you get per turn depends on the number of scientists and scientific institutions on your colonies.
Ships and Fleets
Q: How do I build ships? Where are they when I have built them?
A: To build a ship, select the planet you want to build it on, and then click on the icon . From the list of ship designs available for you to build, choose which one you want, and then click on it. After the ship is completed, you will be able to find it in the system where it was manufactured.
Q: Why is my ships` speed not changed when I appoint a new officer with the navigator skill? Where is the benefit?
A: The officer`s navigation bonus is taken into account immediately, if you set your route after hiring the officer. If your ship is already in transit, then you will see the effects of this bonus after it reaches the next waypoint, or the next time you send it somewhere. The bonus does not immediately affect ships already in motion.
Q: Can I turn my ship back? Or can I set a new destination, located next to the current location of the fleet if the fleet is on its way?
A: Yes, you can turn your ships back from their path with the Fleets management page. No, you cannot stop the ships in flight - they can only stay at the starting and ending points, they can’t stop anywhere in between. You cannot delete a destination for the fleet, in transit. For the same reason you cannot directly change the route while moving ships - a new route point will be set only once the ships arrive in the previously assigned system on the route.
Q: I'm bombing Guardins planet for some time with no effect on population and troops, why?
О: Bombarding Guardians planet has no effect at all, they have too advanced techs against it. You'll have to rely on troops to conquer it.
Planets and Colonies
Q: What does the abundance of the planet's resources mean?
A: The abundance of resources influences the industrial production. The richer the resources of the planet, the higher industrial production is. Production is also influenced by other factors such as pollution.
Q: Is it true that the planet's resources to decrease over time?
A: Yes, the more build buildings and ships on any given planet, the more quickly you will go through its resources. Hurrying construction will not use up the planets resources. Once a planets resources are sufficiently used up, it will be reduced one level of mineral abundance. For example, if you use up enough production on a rich planet, it will downgrade to an average planet, and the cycle will start over.
Q: Is it possible to transform the planet from one type to another?
A: Yes. To do this, you should have a well-developed industry (the process is fairly expensive), and have studied the terraforming technologies. Transformation of the planets from one type to another is possible only in a linear sequence – meaning in the exact same order described in the manual, section "Planets". Gas giants and asteroids cannot be terraformed.
Q: How do I colonize a planet?
A: You will use your two colony ships given to you at the beginning of the game to start colonizing. Go to the star map Star map and then click on any explored star. If this system contains any desirable planets, click on the planet, and answer affirmatively when asked whether you wish to send a colony ship to it.
You can also colonize the planet from the Explored Planets database Explored Planets database. There you can specify search criteria and send the colonists with a single mouse click.
Q: Why can`t I colonize gas giants or asteroids?
A: If you cannot colonize gas giants and asteroids, it is because you have not researched the necessary technology. Check the Delta Quadrant guide under "Planets" to see which technologies are required. Naturally, most normal buildings are not available to build on gas giants and asteroids. However, you can still build orbital facilities and several special facilities.
Q: How can I increase the number of troops on my planet (soldiers, mechs, fighters)?
A: I you built their respective facilities on the planet, they will train automatically over time. You can also train/built them from "Units" menu. Gas giants and asteroids do not get these troops buildings, only orbital structures for defense. You'll need to train/build troops on gas giants and asteroids.
Q: How Deep Space Scanners works? I have built them on my planets but don't see any effect.
A: Deep Space Scanners will automatically explore nearby systems. How far a DSS can explore depends on researched technologies. Each in range unexplored system will require different time to be scanned. It directly depends on distance between DSS and targeted star, but its far less than sending a drone with best possible engines.
Galactic Politics
Q: So I can fight right? How?
A: Of course, like any other strategy of this type, war in Delta Quadrant: Horizons is one of its main features. To attack any other empire, simply send a fleet with an order to invade one of its planets and hopefully capture it. You can also send your fleet to your enemy’s system in "aggressive" stance. It will attack all foreign ships (except ships of your alliance).
Q: Why create an alliance?
A: It`s your choice whether to join an alliance, create one of your own, or remain neutral. Just remember, even the strongest players cannot stand against a large enough alliance of smaller players.
Q: What is a NAP?
A: This is a non-aggression pact - a treaty that ceases hostilities between your fleets and the other alliances. Even ships in aggressive stance will not attack the ships of such empires.
Q: Is it possible to manage fleets of my allies?
A: Not yet, but this is in the works.
Q: What are the benefits of joining an alliance?
Q: Well the most obvious benefit is that together, you and your allies are stronger. You can use your allies’ jump gates to transfer fleets, and explored systems information is automatically shared between all players in an alliance. Also, alliance members get access to a special forum board only for the alliance.
Q: How do I get more galactic credits?
A: The easiest option is to buy them. You can buy Galactic credits from the page "Services" Services. You receive a certain number of galactic credits every day, if participating in the game.
Q: Can I convert Galactic credits into normal game credits, to hurry construction?
A: No.
Q: Can I buy special ultra-powerful ships for real money?
A: No. Perhaps a feature like this will be used in the future, in specially marked galaxies where you can buy a competitive advantage for real money.
Q: Did you know that you have different FAQ`s for English and Russian?
A: Yes, we know. Different players are asking different questions.
Q: Why do you so often refer to the guide, can`t you just put all those details in here?
A: The guide goes into much greater detail. If we put all that information in here, it won`t be a FAQ, it will be another guide.
Q: Are there any Borg in Delta Quadrant: Horizons?
A: No. We respect the creative work of Gene Roddenberry, but in this case, our Delta Quadrant has no relation to the similarly named section of the galaxy from Star Trek. It's just a coincidence.
Q: Who created this game?
A: The game was developed by Alexandru Bargan. He is also the chief designer and lead programmer on this project. The creators of the gaming universe Delta Quadrant are Alexander Bargan and Sergey Mereutsa.
2008 © DQ Team, All rights reserved.